Design of an Interface Supporting “Reading” Function on Smartphones

Ttitle : Design of an Interface Supporting “Reading” Function on Smartphones Author : Yui Tanaka Affiliation : Graduate School of Information Sciences and Arts, Toyo University, Japan Journal : International Journal of Applied Informatics and Media Design Volume : Vol.1 ISSN : 2436-8814 ISBN : 978-4-908181-47-4 Pages : pp.19-24 Keywords : IT; Smartphone Application; Readability; Smartphone Case; Human Interface; Internet of Things Introduction Abstract : The fast spread of smartphones in recent years is quite remarkable. This is because their operability has been greatly improved compared to that of feature phones. Recently, various applications specifically designed for more efficient “reading” on smartphone are being released. However, smartphone-based reading has some

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Optimization of Analog Representation in Digital Media for Book Apps

Ttitle : Optimization of Analog Representation in Digital Media for Book Apps Author : Ziran Fan Affiliation : Toyo University, Japan Journal : International Journal of Applied Informatics and Media Design Volume : Vol.1 ISSN : 2436-8814 ISBN : 978-4-908181-47-4 Pages : pp.13-18 Keywords : Digital Media; Analog tools; Paper Publications; Digital Representation Method; Computing Method. Abstract : The most significant feature in application of digital technologies is that content never deteriorates. The appearance of digital content such as smartphone applications never changes even through long-term use. For example, books and paper publications get soiled and can earn aged look as you keep reading them, but this does not happen

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Building an Analog Application to Limit Excessive Use of Smartphones

Ttitle : Building an Analog Application to Limit Excessive Use of Smartphones Author : Ziran Fan Affiliation : Toyo University, Japan Journal : International Journal of Applied Informatics and Media Design Volume : Vol.1 ISSN : 2436-8814 ISBN : 978-4-908181-47-4 Pages : pp.63-68 Keywords : Digital Media; Analog Design Method; Smartphone Usage Control; Buttery Consumption; Application Design. Abstract : Users tend to use smartphones immoderately over the planned use time. Various methods have been developed to control the time spent on smartphone. However, most methods have limited control over the use of applications for particular purposes such as gaming, using SNS and viewing videos, and they are not good enough

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Digital Business Card Application Based on Face-to-Face Exchange

Ttitle : Digital Business Card Application Based on Face-to-Face Exchange Author : Miki Sunakawa Affiliation : Tokyo Mirai AI & IT College, Japan Journal : International Journal of Applied Informatics and Media Design Volume : Vol.1 ISSN : 2436-8814 ISBN : 978-4-908181-47-4 Pages : pp.69-72 Keywords : IT, Smartphone Application, Digital business card Abstract : A business card displays an individual’s business information in a compact manner, allowing one to efficiently provide his/her information. The number of paper business cards keeps growing, making it difficult to organize them and track who stores them. In recent years, there are services that convert the information into data which can be managed using

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